Mojo

Stats(6316): Nice stats, but the lack of a seven hurts. The sixes help and Mojo only counts as sixteen points, which is great.
Inherent Ability(Multipower cards are +1 to attack): Well, there is no negative to this inherent, so it can only be positive. It really gives a nice bonus to teamworks.


Specials:
* BODYGUARD (CC) {VR} Acts as a level 5 Strength Power card. May be used to attack or defend. May not be combined with Universe Cards.
A level 5 attack(or defense)in a power where Mojo can only make a one. I like it.
* CAUGHT ON FILM (HO) {U} Acts as a level 6 Intellect attack. If successful, opponent -4 to Venture total.
A very nice attack. The bonus is great and can really save you if you are behind in the venture. I wish it was in an off power instead of intellect. I always use two.
* DIRECTOR'S CUT (AO) {U} Negates the effect of any 1 Special card played by opponent.
One of the best and flexible cards in the game of Overpower. If you don't include it, you need to stop playing. I use three.
* IT'S A RAP (CI) {U} Play with an Energy Power card attack. If attack succeeds, add +2 to damage.
I don't understand why cards like this are made. I have to play two cards just to make a level 8 attack? No way.
* PRIME TIME (CX) {VR} [OPD] Acts as a level 5 Fighting attack. May combine with any 1 Power card for a single attack.
I like this card. Even if you don't combine it with any card, it is still a level 5 attack in an off power. But if you can use the bonus to your advantage, it could give you a kill.
* REWRITE SCRIPT (CP) {VR} [OPD] May exchange remaining cards in hand with equal number of cards from top of Draw Pile. May keep duplicates.
I have used this card several times and it helps me less than half the time, but when it helps, it usually saves my butt by trashing a terrible hand. It almost always has to be placed. Your choice.
* SPINELESS PLOT (AJ) {VR} Opponent must reveal any Power cards currently held in hand.
Worthless in my opinion.
* SUPREME EDITS (AG) {R} Avoid 1 attack.
Straight avoids are great. Use it.

OverallOne of the few characters with a negate, Mojo makes a great teammate. He is sixteen points which allows you to put in Spawn or a large point character. He has two nice attacks which provide good enough offense. Nice character.