Shadowcat-Starjammers-Marauders-Taskmaster

Homebase: Omniverse
Your Team
Marauders
(7-7-3-2)
Shadowcat: Age Of Apocalypse
(6-6-3-3)
May attack the Reserve with Intellect or Strength Power cards.
Starjammers
(3-7-4-5)
May have 2 Power cards placed. May not be duplicates.
Taskmaster
(3-7-4-5)
May use Intellect Power cards to avoid any Fighting attack.

Mission: Fatal Attractions

Battlesite: (none)

Specials:

Power cards:
SkillPower Level
12345678
Energy 1   1     1    
Fighting         2 1 3  
Strength     1          
Intellect   1            
MultiPower (no intellect)             
MultiPower: 1 1   2      
Any-Power:            

Teamwork cards:

Artifact cards:

Event cards:

The Best Laid Plans...
Sort through the Draw Pile and choose any four cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile.
A Call To Arms
Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle.

Card Summary

Total cards56
Usable Cards
Marauders38
Shadowcat: Age Of Apocalypse32
Starjammers35
Taskmaster28
Exclusive Cards
Marauders8
Shadowcat: Age Of Apocalypse7
Starjammers8
Taskmaster1

This is a really fun deck to play with. The idea is obvious, use Shadowcat's and The Starjammers' Draw 3 speicals to win the venture and the BQ specials to redraw the Draw 3's. I usually place my character's OPD's(Draw 3's and Malice) and also Savage Land. I wait until I have these four cards placed or in hand and then go for the kill. Make sure you flush out your opponent's negates before playing Savage Land. You can also venture big and not use Savage Land. Either way, it is dang fun. If you play a non-negating team, they will be smoked.