Spawn-Mojo-Invisible Woman-Deathbird

Homebase: Omniverse
Your Team
Deathbird
(3-7-3-3)
May play any 'Shi'ar' Special cards. May defend Front Line with Power cards from Reserve.
Invisible Woman
(6-4-3-6)
Team is +2 to Venture Total per battle.
Mojo
(6-3-1-6)
MultiPower Power cards are +1 when used to attack.
Spawn
(8-7-3-3)

Mission: Into The Depths

Battlesite: Outback

Battlesite Specials:

Specials:

Power cards:
SkillPower Level
12345678
Energy               1
Fighting       1 2 1 2  
Strength                
Intellect 2         1    
MultiPower (no intellect)             
MultiPower:   2 2 1      
Any-Power:            

Teamwork cards:

Artifact cards:

Event cards:

File #271266.10
Remove 1 hit from the Permanent Record of one Character, and put it in the Permanent Record of any teammate.
File #271266.04
All level 1 Power card attacks cannot be blocked this battle.
File #271266.02
Level 1 Intellect Power cards may be used to avoid any numerical attack this battle.

Card Summary

Total cards56
Usable Cards
Deathbird28
Invisible Woman28
Mojo28
Spawn37
Exclusive Cards
Deathbird1
Invisible Woman6
Mojo7
Spawn10
This was the team I took to my very first tourney in Derby, Kansas. I finished second(officially) to a KO deck that attacked my battlesite. I did not know at that time, but we counted his battlesite hits towards the venture total which is illegal. So I probably would have won first with the deck.

This deck is obviously very defensive. The idea is to block everything and use Invisible Woman's Inherent to win the venture. Mojo adds the negater that I needed as well as a little offense. Invisible Woman pretty much only adds her avoids and the 9, but Spawn is the character who adds the pop to this deck. Deathbirds inherent allows this deck to be playable.